You don't, you pirate it. If you paid perfectly working, non-vibecoded dollars for Windows 11 Pro which became utterly broken, pirating whatever you need from Microslop to actually having a working computer is morally right.
Mine “favorite” bug is the auto-replace of I->O on iOs. O think that’s a real strange one, and really wonder whether anybody ever uses “O think” in English.
I have a dozen regularly typed words that I have had to set up string replacements for (in General -> Keyboard -> Text Replacement) to work around recorrect the autocorrect.
It used to be possible to tell autocorrect to ignore certain words and add them to the system dictionary (by typing the word, having jt autocorrected, hutting backspace and fixing the autocorrected word, and repeating the process 2 or 3 times), but that inexplicably stopped working for me a few years ago.
More like Sim City 3000 methinks. Sim City is more pixel artsy / lower resolution, while 3000 have enough resolution to feel more like an illustration rather than a videogame.
Theres some similar data from Montreal. I once made a draggable map out of a bunch if 1947 aerials a long time ago, but the hosting/dns screwed up when i moved the domain. Oh well.
It didn't make pointers safer to use though. In Swift and some other modern languages you can't dereference an optional (nullable) pointer without force-unwrapping it.
True. In any case references solve only half of the problem because it lets you state "this function will not take a null pointer". You still cannot say "this function may take a null pointer" unless you use a very unusual convention of saying that any pointer argument may take a null pointer.
I don't find that convention unusual. That's how I (and everyone at my company) writes code every day. If an argument is a pointer, that means it may be null. If it may not be null, it should be a reference.
This used to irk me too. And I liked the epic stories that really became mainstream in the 2010s. But the problem is, nowadays the progression in each episode has become minuscule. It’s not an epic told in 15 stories, it’s just one story drawn out in 15 chapters. It’s often just a bridge from one cliffhanger to the next.
For example most of new the Star Trek stuff, none of the episodes stand by themselves. They don’t have their own stories.
I agree, but when rewatching older Trek shows it is also a bit infuriating how nothing really has an impact.
Last season of TNG they introduced the fact that warp was damaging subspace. That fact was forgotten just a few episodes later.
I think Strange New Worlds walks that balancing act particularly well though.
A lot of episodes are their own adventure but you do have character development and an overarching story happening.
> when rewatching older Trek shows it is also a bit infuriating how nothing really has an impact
TNG: You get e.g. changes in political relationships between major powers in the Alpha/Beta quadrant, several recurring themes (e.g. Ferengi, Q, Borg), and continuous character development. However, this show does much better job at exploring the Star Trek universe breadth-first, rather than over time.
DS9: Had one of the most epic story arcs in all sci-fi television, that spanned multiple seasons. In a way, this is IMO a golden standard for how to do this: most episodes were still relatively independent of each other, but the long story arcs were also visible and pushed forward.
VOY: Different to DS9, with one overarching plot (coming home) that got pushed forward most episodes, despite individual episodes being mostly watchable in random order. They've figured out a way to have things have accumulating impact without strong serialization.
> Last season of TNG they introduced the fact that warp was damaging subspace. That fact was forgotten just a few episodes later.
True, plenty of dropped arcs in TNG in particular. But often for the better, like in the "damaging subspace" aspect - that one was easy to explain away (fixing warp engines) and was a bad metaphor for ecological anyway; conceptually interesting, but would hinder subsequent stories more than help.
> VOY: Different to DS9, with one overarching plot (coming home) that got pushed forward most episodes, despite individual episodes being mostly watchable in random order. They've figured out a way to have things have accumulating impact without strong serialization.
I wouldn't say they had any noticeable accumulating impact.
Kim was always an ensign, system damage never accumulated without a possibility of repair, they fired 123 of their non-replaceable supply of 38 photon torpedoes, the limited power reserves were quickly forgotten, …
Unless you mean they had a few call-back episodes, pretty much the only long-term changes were the doctor's portable holo-emitter, the Delta Flier, Seven replacing Kes, and Janeway's various haircuts.
> True, plenty of dropped arcs in TNG in particular. But often for the better, like in the "damaging subspace" aspect - that one was easy to explain away (fixing warp engines) and was a bad metaphor for ecological anyway; conceptually interesting, but would hinder subsequent stories more than help.
That and beta-cannon is this engine fix is why Voyager's warp engines moved.
The Doylist reason is of course "moving bits look cool".
The wildest dropped Arc were the absolutely horrifying mind control parasites. But like that the warp core speed limit I see why, you'd have to change the whole tone of the show if you wanted to keep them as a consistent threat.
To be fair, there were a couple of times where they mentioned being allowed to exceed warp speed limits for an emergency. Otherwise, they were usually traveling under Warp 6.
Agreed about strange new worlds. It’s what makes it the best Trek in 20 years - besides lower decks, of course. It feels like Star Trek again, because the episodic story telling allows to explore, well, strange new worlds.
Ironically the Apple TV Netflix app really wants to soup the intro - going so far as to mute the intro to offer the “skip” button. You have to hit “back” to get the audio back during the intro.
Not she why Netflix is destroying destroying the experience themselves here.
You have 32KB of ROM, plus 8 Kb of ram on original game boy. Game boy color has more. Bank switching is super fast, as well. Given that models are likely streamed, I doubt the bank switching is a problem.
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