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> - Jai's dev team is also developing a compiler backend that is much faster than LLVM - it's only for debug builds, but that compile speed is very important for any iteration-based workflow.

So is Zig. In fact Zig might be even more aggressive about this - they chose to aim for an in-place binary patching approach explicitly for the purpose of fast rebuilds and simplifying live-reloading.



Oh, you’re right, my bad. If Zig achieves this then it will be a boon to all gamedevs using the language.




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